Entrepreneurial ideas related to education have flourished of late, and business plan competitions can surface some of these initial ideas. Here are eight education-related start-up ideas appearing on several lists of finalists.
Wharton Business Plan Competition
They recently selected 26 semi-finalists out of 140 teams, and the following two teams presented businesses related to education.
Certiorari: Certiorari is a comprehensive educational resource that closes the knowledge gap between lawyers and their clients.
Textbook Friend: Textbook Friend is an online platform, personalized to different schools with different subdomains, student networks, and marketing teams, in which students can communicate directly to buy and sell textbooks on campus, cutting out the traditionally large intermediary fees of bookstores and other services
MillerCoors Urban Entrepreneurs Series (MUES) Business Plan Competition
One of the ten finalists has an idea focused on education.
Excelegrade: A company that developed online software that replaces paper-based tests in K-12 classrooms with assessments on tablets, smart phones, and laptops.
Georgia Tech Business Plan Competition
At least one of the finalists is trying to solve an educational problem.
iSolv3: mobile application that allows users to solve complicated math problems by taking a picture (no typing into the calculator necessary!)
NYC Next Idea
Two out of the six finalists presented education-related ideas.
Glovico.org: A peer-to-peer online language learning platform (USA and Germany)
Cortex International: Medical Ethics Virtual Experience, a module-based, interactive ethics education program for use at medical schools and hospitals (USA and China)
Burton D. Morgan Business Plan Competition at Purdue
The ten finalists in the undergraduate and graduate student categories included two education ideas.
Cornucopia Farm: an agritourism business in Scottsburg, Ind., focused on educating the public about agriculture and how to interact with it in their daily lives.
Skyepack: which is a content-focused educational software environment designed to facilitate the delivery of learn-anywhere mobile content as an alternative to texts, course packs and class handouts.
Which one would get your vote if you were a judge?