So I'm struggling with the process of getting my mind around all the aspects of socio-economic sustainability. Lots of good reading, resulting in lots of references to lots more books and articles, some of which will doubtless soon appear in these ramblings.
But today I stumbled upon an effort in Stanford's Generation Anthropocene blog. A mash-up of environmental sustainability and the popular (at least, it's popular with my students) table-top card game Munchkin. If you've ever played Munchkin, you're probably laughing already. If you haven't, the blog entry contains a link to a video of a game being played. Just watch it with an open mind.
The official Munchkin game already comes in various flavors in addition to the generic Tolkien-esque fantasy role-playing original. There are wild west, zombie, superhero, vampire, pirate, even Cthulhu Mythos (if you don't know, don't ask) versions. It's an inherently theme-expansion-friendly little game.
The basic idea of the mash-up (achieving concept distribution in a campus, but entirely unorganized, environment) is pure genius. So now I'm wondering what it might take to create a version that combines environmental, social and economic sustainability themes. I can't think of a single technique more likely to get students' attention to at least open up to complex sustainability issues. Who knows, it might someday achieve as much campus penetration as Assassin or Humans vs. Zombies!