Teaching and Learning
Jan. 22, 2016 -- Inside Higher Ed's 2016 Survey of College and University Chief Academic Officers queries provosts and other academic leaders on a wide range of topics. A copy of the report can be downloaded here.
Inside Higher Ed regularly surveys key higher ed professionals on a range of topics, in collaboration with Gallup.
On Feb. 16 at 2 p.m. Eastern, Inside Higher Ed Editors Scott Jaschik and Doug Lederman will share and analyze the findings and answer readers' questions in a free webinar. To register, please click here.
The Inside Higher Ed survey of provosts was made possible in part by advertising from IBM, Academic Partnerships, Rafter and Jenzabar.
"The Evolution of Distance Learning" is Inside Higher Ed's latest compilation of articles.
The print-on-demand booklet features articles about a range of institutions and approaches.
This compilation is free and you may download a copy here.
Inside Higher Ed featured a webinar on October 13 in which its editors and reporters discussed the themes of the booklet. Click here to listen to the webinar.
This booklet was made possible in part by the advertising support of Blackboard.
New national data show that what has been a traumatic decade for computer science departments is finally starting to turn around. For the first time since 2000, the number of newly declared undergraduate majors at doctoral-granting computer science departments is up.
Many liberal arts colleges have long struggled to balance increasing emphases on professional preparation with a core curriculum. Business, in particular, has been blooming.
But not without significant discussions at administrative and faculty levels about what that business education should look like -- and not without some aversion to calling the final products "business" programs.
College and university librarians got some unconventional advice Saturday: Play more video games.
At a packed session for academic librarians attending the annual meeting of the American Library Association, in Washington, the topic was how to help students who have learned many of their information gathering and analysis skills from video games apply that knowledge in the library. Speakers said that gaming skills are in many ways representative of a broader cultural divide between today's college students and the librarians who hope to teach them.
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